Hear that? That's the sound of fresh air blowing into the Community Games section of your Xbox Live. Take a deep breath of it.
I could write 3 pages about Clover, but at some point my ramblings must become boring, and you should really just go play it for yourself. Now before I over-hype, I will say that this type of game is obviously not for everyone (how many really are?), but it fills an empty niche on the XBCG platform and will be a huge hit in the minds of many.
Clover is self-described as a platforming-puzzler-adventure game. And yes that's about right, but you won't be bopping on the heads of enemies. You will likely be overwhelmed with nostalgia in certain moments - although I am not sure exactly for what (only the town sections of Zelda 2 come immediately to mind for me). The primary mechanics and gameplay involve item collection and puzzle-solving via narrative. You don't carry a weapon, you cannot fight or shoot lasers out of your eyes - you just have an adventure to go on, so hop to it.
There are so many things that Clover does right, that I basically just have to list them, or else proceed with the aforementioned 3 page review. So then: Beautiful watercolor-based graphics, amusing SFX, great story (with a political tie-in should you look for it), fun characters, easy to pick-up gameplay, excellent puzzle/clue design, and a great "mood." For me, my favorite aspect is that I was able to jump in to a totally unique (yet modest) world, become entirely immersed, and achieve a strong sense of reward every time I figured out a solution.
So what then, could I possibly have beef with? Oh don't you worry. ;) I have a small list of gripes that are of course subjective and may not be issues with some. I honestly found the music to be spot-on and very moody initially, but after 15 minutes or so it was actually grating on my brain. It's purely piano, and very repetitive sort of jarring piano without much of a melody. Second, some may find fault in the short length of the game combined with low replayablity - though you should try to be in the "quality-over-quantity" mindset. Last, as is often the case with adventure-puzzlers, you may find yourself doing much mindless backtracking and running around while you try to manage your inventory and solve the puzzles. It comes with the territory I suppose (and the developer did actually build in one 'quick-travel' solution) but I found myself *sighing several times upon realizing I needed to travel ALL the way back across the gameworld to get what I needed.
As a final word, and without giving away too much, players will experience a rather unique ending and one that I did not expect to find. In my mind, it creates the urge for a sequel so we'll see what the developer (Binary Tweed) says about that. I definitely recommend this game to just about anyone, unless you have an aversion to puzzle-adventure-platformers (I like to mix the order up - keeps things fresh) At 400 MP it's not so much a value pick as it is an indulgence. It's like that small tub of Ben and Jerry's you keep in the freezer.
Colver really is one of the best looking and sounding games on XBLCG. It is not really a genre I like to play a lit, but I can appreciate how well it is made.
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