The game's name does a good job of summing this up. It's essentially the cardgame of war with some controller mechanics (button mashing) built in. Basically you and an opponent (computer or human) have decks of cards - the twist is that as your cards face off, you have to perform the assigned button mashing. First one to 'complete' the mashing required on their card, wins. Win about 20 or so face offs, and the match is yours.
As simplistic as it is, I actually really liked the idea of taking a simple (popular) card game and putting a new mechanic on top. And as the screenshot shows, the card art and overall design is quite nice. It's easy to imagine the exact same game without the care put into the artwork - thankfully the developer went the extra mile and gave us something pretty to look at.
In the end, War: The Cardgame Advanced isn't anything groundbreaking but at 80MP, it's well priced for anyone who enjoys the classic cardgame and can appreciate the additional furious button mashing. The bonus of having appealing artwork provides a nice glossy feel that can be appreciated by anyone who sinks $1 into it.
Yep, not kidding. This an application that displays some flames on your screen. Not only has this been done already in multiple forms, but it's amazingly still not awesome. Even better, the developer behind this gem also released two other similar applications (aka screensavers for your TV) this same week. It's essentially just clutter, and feels like a desperate attempt to turn a quick buck off an "impulse buy" audience that I am unsure exists. No bang for your buck, literally. A little sizzle, but certainly no bang.
Pixel ManHere's a little platformer that might be beyond retro - guess that depends on your age. It has that simplistic charm, both graphically gameplay-wise. You run and jump through short levels, getting to the exit (yellow square). I can't say it did much for me, as it didn't bring anything special to the table - it's a self-proclaimed experiment in minimalism, so I guess I can't knock it for achieving that goal.
The demos ends abruptly after several levels that took me about two minutes, so I can't be sure how much more to expect. With only 30 levels total, I can't imagine it being more than 30-40 minutes from start to finish. It might be worth a flier for 80MP if you can appreciate the focus on delivering simplicity.