Saturday, March 12, 2011

The UNOFFICIAL XBLIG Developer's Code of Ethics

Consumers will always buy garbage - watch garbage movies, listen to garbage music, and even spend hard-earned money on garbage video games.   So I guess it shouldn't be a huge surprise that the demand for garbage is met by a willing group of garbage suppliers.    After all, garbage is pretty common, easy to create, and mostly void of worth.

So when garbage restrictions are minimal (hello XBLIG platform), out of the woodwork come developers willing to 'develop games' that cater to the garbage eaters.   Some succeed, far more don't, but holy shit these terrible games are running rampant.  

I know what you're saying.  "But if people are buying it they must not think it's garbage, stupid!  I am just giving them what they want."  

Now, I don't hate you, imaginary blog interloping XNA developer, but I don't want to associate you with you.   If that's your rationale for creating poor quality, turn-a-quick-buck slop-ware, let's just part ways.   You're catering to the lowest common denominator.  I get what you're doing, and I get your point (blame the ones buying it, rather than yourself for supplying it), I just don't want any part of it.   I want to be separate. 

So conversely, if you're like me, let's agree to a code of ethics - as ambitious under-appreciated indie developers, let's be proud of our work.   Let's develop quality games to the best of our ability.  Let's use this code as a guardian of our integrity (too much?) 

And thus:

UNOFFICIAL XBLIG Developer's Code of Ethics 

1.  I shall not develop games about farting or pooping just for immature intentions (farts are funny, but they shall not be a crutch for my game concept). 

2.  I shall not develop quick turn gimmicky apps (massagers, screensavers, interactive photo galleries, etc).

3.  I shall not blatantly rely on partially nude woman as the main draw to my game. 

4.  I shall not clone a game (aka Pong, Snake) and then re-release essentially the same exact game (or less) for sale.  See #10. 

5.  I shall not develop a subpar game with Avatars, simply because I know that subpar Avatar games will sometimes still sell decently.  

6.  I shall not develop a subpar game with Zombies, simply because I know that subpar Zombies games will sometimes still sell decently. 

7.  I shall not release a game "just to see if it will sell."  

8.  I shall attempt to make my box art look attractive and relevant to my game. 

9.  I shall attempt to make games of high quality. 

10.  I shall attempt to innovate. 

11.  I shall take pride in the games I create. 


12.  I shall be an active and helpful member of the XBLIG community. 


If you like this code, please feel free to suggest adding new guidelines to be adopted. If you don't like this code, please leave a spirited hateful comment below.